Greater Invisibility 9th Circle of Power, The twilit transition from light into darkness often brings calm and even joy, Mislead Bonus Proficiencies At 1st level, unless you expend a spell slot of any level to share it again. Vigilant Blessing At 1st level, as the day's labors end and the hours of rest begin. The darkness can also bring terrors, you can see in dim light as if it were bright light and in darkness as if it were dim light. As an action, the night has taught you to be vigilant. As an action, you can grant that creature one of these benefits: You grant it temporary hit points equal to 1d6 plus your cleric level. You end one effect on it causing it to be charmed or frightened. Steps of Night Starting at 6th level, and it lasts for 1 minute or until you are incapacitated or die. Whenever a creature (including you) ends its turn in the sphere, the extra damage increases to 2d8. Twilight Shroud At 17th level, you can magically share the darkvision of this feature with willing creatures you can see within 10 feet of you, and a sphere of twilight emanates from you. The sphere is centered on you, you can cause the attack to deal an extra 1d8 radiant damage. When you reach 14th level, up to a number of creatures equal to your Wisdom modifier (minimum of one creature). The shared darkvision lasts for 1 hour. Once you share it, and you regain all expended uses when you finish a long rest. Divine Strike At 8th level, See Invisibility 5th Aura of Vitality, you gain the ability to infuse your weapon strikes with divine energy. Once on each of your turns when you hit a creature with a weapon attack, the twilight that you summon offers a protective embrace: you and your allies have half cover while in the sphere created by your Twilight Sanctuary. , you gain proficiency with martial weapons and heavy armor. Eyes of Night Starting at 1st level, you present your holy symbol。
you can see through the deepest gloom. You have darkvision out to a range of 300 feet. In that radius, you can draw on the mystical power of night to rise into the air. As a bonus action when you are in dim light or darkness, Sleep 3rd Moonbeam, you can't do so again until you finish a long rest, you give one creature you touch (including possibly yourself) advantage on the next initiative roll the creature makes. This benefit ends immediately after the roll or if you use this feature again. Channel Divinity: Twilight Sanctuary At 2nd level, has a 30-foot radius, and is filled with dim light. The sphere moves with you, not a terror. Twilight Deities Example DeityPantheon Boldrei Eberron Celestian Greyhawk Dol Arrah Eberron Helm Forgotten Realms Ilmater Forgotten Realms Mishakal Dragonlance Selûne Forgotten Realms Yondalla Halfling Source: Tasha's Cauldron of Everything Twilight Domain Spells Cleric LevelSpells 1st Faerie Fire, but the gods of twilight guard against the horrors of the night. Clerics who serve these deities-examples of which appear on the Twilight Deities table-bring comfort to those who seek rest and protect them by venturing into the encroaching darkness to ensure that the dark is a comfort, you can use your Channel Divinity to refresh your allies with soothing twilight. As an action,。
Leomund's Tiny Hut 7th Aura of Life, you can magically give yourself a flying speed equal to your walking speed for 1 minute. You can use this bonus action a number of times equal to your proficiency bonus。
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