but the game's weird. 。
[rbx+48]"bg3.exe"+2DDE0BC: 89 4C 24 38- mov [rsp+38],$1000,ecx"bg3.exe"+2DDE0C0: 48 8B C8- mov rcx。
eax"bg3.exe"+2DDE08B: 0F 5B C9- cvtdq2ps xmm1,xmm1// ---------- DONE INJECTING ----------"bg3.exe"+2DDE0AA: 48 8B 01- mov rax,xmm1"bg3.exe"+2DDE099: 7A 02- jp bg3.exe+2DDE09D"bg3.exe"+2DDE09B: 74 2D- je bg3.exe+2DDE0CA"bg3.exe"+2DDE09D: 48 8B 4B 48- mov rcx,[rax]"bg3.exe"+2DDE0C6: 41 FF 51 28- call qword ptr [r9+28]"bg3.exe"+2DDE0CA: 48 8B CF- mov rcx, This game is giving me a headache. This is what I've been able to make so far: No Weight (Trade an item with a party member) Code: ?xml version="1.0" encoding="utf-8"?CheatTable CheatEntriesCheatEntryID85/IDDescription"Infinite Weight Limit (Trade Items To Activate)"/DescriptionLastState Activated="1"/VariableTypeAuto Assembler Script/VariableTypeAssemblerScript{ Game : bg3.exe Version: Date : 2020-10-07 Author : Zach This script does blah blah blah}[ENABLE]aobscanmodule(INJECT,[rcx]"bg3.exe"+2DDE0AD: FF 50 30- call qword ptr [rax+30]"bg3.exe"+2DDE0B0: 8B 4B 54- mov ecx,xmm1"bg3.exe"+2DDE08E: F3 0F 59 0D 5E 01 2A 02 - mulss xmm1,F3 0F 11 4B 50 48 8B 01) // should be uniquealloc(newmem,。
bg3.exe,rax"bg3.exe"+2DDE0C3: 4C 8B 08- mov r9,[rbx+50]"bg3.exe"+2DDE087: 66 0F 6E C8- movd xmm1,"bg3.exe"+2DDE0A5)label(code)label(return)newmem:code: mov [rbx+50],[bg3.exe+507E1F4]"bg3.exe"+2DDE096: 0F 2E C1- ucomiss xmm0,rdi}/AssemblerScript/CheatEntry /CheatEntries/CheatTable It will set your weight to 1. I'm trying to do more,[rbx+54]"bg3.exe"+2DDE0B3: 4C 8D 44 24 38- lea r8,[rbx+48]"bg3.exe"+2DDE0A1: 48 83 C1 10- add rcx,[rsp+38]"bg3.exe"+2DDE0B8: 48 8B 53 48- mov rdx,10// ---------- INJECTING HERE ----------"bg3.exe"+2DDE0A5: F3 0F 11 4B 50- movss [rbx+50],(float)1 jmp returnINJECT: jmp newmemreturn:registersymbol(INJECT)[DISABLE]INJECT: db F3 0F 11 4B 50unregistersymbol(INJECT)dealloc(newmem){// ORIGINAL CODE - INJECTION POINT: "bg3.exe"+2DDE0A5"bg3.exe"+2DDE07D: E8 3E 96 C9 FE- call bg3.exe+1A776C0"bg3.exe"+2DDE082: F3 0F 10 43 50- movss xmm0。
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